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000208_amos-request@svcs1.digex.net_Wed Oct 22 16:14:51 1997.msg
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Message-ID: <B0000124966@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: CBATNAM
Date: Wed, 22 Oct 1997 11:47:02 -0400
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>> I think I'll have to be the one to break the bad news... apparently,
>> Adam and the others have all purchased IBM-clones and are now
>> busy developing their stages in VisualBasic...
> Just in case someone doesn't know I think I'll tell you a little 'bout
> VisualBasic...
Okay... Er, you people did realize I was only kidding, right? Adam,
Keith, Andy, James and Peter have not really switched over to
VisualBasic IBM-clone development... I don't think! :-)
> - It SUCKS! Writing a utility -ok, writing a game - NO WAY!
> - It doesn't handle graphics at all and certainly not the moving ones!
> - It's like coding in AmigaBasic again...
I've heard these things... on the bright side, I've seen an increase
in the number of jobs available for VB-programmers. No degree
necessary, just 2-4 years VB-programming experience and you
can start out somewhere in the $40k-$70k range...
I know I'm "walking the plank" with this one, but any sane person
wanting to do AMOS-like development would be well-advised to
consider the DJGPP C/C++ compiler along with the Allegro game-
programmer's library. Both are FREE! On my 133MHz machine I
can get a 10,000 star tri-layered parallax-starfield at 60fps using
the "plot" command, so it is just a tiny bit fast as well...
Okay, okay, THIS IS THE AMOS-LIST... I know!! Just thought a
bit of "outside"-info might be nice...
Take care,
GARFIELD
_________________________
Current projects...
Color merge/redux modules(BLITZ): 90% Complete
SideShooter(AMOS): 67% Complete
Webpages(www.sosbbs.com/~gbenjam): 5% Complete